本合集探讨以人为本的沉浸式学习技术设计方法,包括扩展现实(虚拟现实、增强现实、混合现实)、模拟、沉浸式媒体、智能体和游戏化环境等,并将其应用于教育领域。本合集欢迎实证研究、实验研究、实地研究、综述研究和概念研究,这些研究需考察以学习者为中心的设计,并评估认知、情感、行为和态度方面的学习成果。
This Collection explores human-centered design approaches to immersive learning technologies—including XR (VR, AR, MR), simulations, immersive media, intelligent agents, and gamified environments—in education. It welcomes empirical, experimental, field, review, and conceptual studies that examine learner-centered design and evaluate cognitive, affective, behavioral, and attitudinal learning outcomes.